T03, Level 1, University Industry Research Laboratory (UIRL)

+607-561 0237

MaGICX is a Centre of Excellence (CoE) in Universiti Teknologi Malaysia (UTM) to support and promote research, development, consultation and training activities on immersive technology related area, gamification, and digitalisation. We provide up-to-date facilities and expert to conduct such activities. MaGICX is a recognised Industry 4WRD CoE and UNITY Authorised Training Partner.

Contact Info

T03, Level 1, University Industry Research Laboratory (UIRL),
Universiti Teknologi Malaysia, 81310 Johor Bahru, Johor
Email: [email protected]
Phone: +60 7-561 0237
Fax: +60 7-561 0236

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MaGICX UTMSpace Professional Certificate

Now is the TIME. Join our course and gain crucial knowledge in a variety of Immersive Technology, Digitalization and Industry 4.0 related technology topics, transferring applicable skills back to your organization. Earn a UTM credential with our up-to-date Professional Certificate Programs.

MaGICX collaborates with UTMSPACE to offer its own Professional Certification Course that be able to be promoted to a Profesional Diploma Program.


Content Custom – Technology-Tools

The course content and case study can be customized to fulfil Your Specific Needs

Course Duration:

21 Hours (3 Days)

Mode:

Hands-on Practices

Contact Us

What Course and Technology are we involve with?


Artificial Intelligence

In this course student will learn the concept of Artificial Intelligence (AI), design and implement AI techniques to develop an AI application.

Further to understand the role of AI in industries to handle repetitive jobs, avoid hazards, minimize errors, automate technology improvements, and enjoy a wide range of digital assistance.

No Content
1 3D Modelling Software Tools and 3D Model Design

  • Installation and Configuration
  • Object Modelling and Manipulation
  • 3D View: Navigation, Visualization & Customization
  • Creation 3D logo with 2D image
  • Introduction to 3D Printing
  • Introduction of 3D Printer
2 Rendering and Animating 3D Model

  • Render Engines
  • Shader and Node
  • Lighting & shooting
  • UV Mapping
  • Animation
  • Simulation
3 3D Object Printing

  • Introduction of 3D Printer
  • 3D Printer Processing
  • MakerBot 3D Printer Control Method
  • Maintenance Method 3D Printer
  • Faults/Product Issues
  • Case Study: Develop TVET 3D Model Learning Content

Augmented Reality

Advanced Augmented Reality provides a comprehensive coverage of AR Advanced 3D Modelling, AR Animation and AR Interaction with 3D object marker and markerless technology.

In this course student will experience to create and deploying Augmented Reality Project with enhanced AR features using home grown AR tools and exploring the Unity Asset Store.

No Content
1 Introduction to Augmented Reality Development

  • Augmented Reality Development Platform
  • Unity and Vuforia Development Tools
  • Augmented Reality Mobile
2 Getting Started with Augmented Reality

  • Vuforia Augmented Reality SDK Integration
  • Vuforia Developer Account and Project
  • Image Marker
  • Build Augmented Reality in Unity3D with Vuforia
3 Create Augmented Reality (AR) Project

  • Installing Module for Android in Unity
  • Setting Up Project for Augmented Reality
  • Using Vuforia Game Object
  • What is Android Package (APK)?
  • Building AR as an APK
  • Installing APK in the Android smartphone
  • Case Study: Develop AR Project for TVET Learning Content

Game Development

This course introduces and equips student to the process of developing Computer Games including fundamental theory such as Game Design and Game Programming. The game design provides participants with basic skills to design games such as genre-specific, storytelling, level design and project lifecycle and documents.

The game programming emphasizes on the development of games using game engine such as Unity3D, or any other latest game engine technology employed in developing games.

No Content
1 Introduction

  • Game Technology and Fundamental Concepts
  • Game Industry Scenario and Jobs Opportunities
  • Current Trend in Game Development
  • Experiencing and Reviewing Latest Game and Technology
  • – Casual Game, VR and AR
  • Game Development Framework
2 Game Design and Gameplay

  • Conceptual Gamification
  • Flow Control
  • Balance and Rewards
  • Structure and progression
3 Game Development Tool and Operation

  • Introduction to SVR and Gamification Engine
  • Game Art, Sound and Music
  • Game Programming
  • Scoring, Point, Badge and Leaderboard
  • Case Study: Game Design and Development for TVET Courses

Gamification

This course introduces and equips student to the gamification process. Gamification is the strategic attempt to enhance organizations and activities to create similar experiences with the working environment to motivate and engage users to do certain tasks.

At the end of this course, student will learn to include gamification elements as part of persuasive game design, to improve user engagement.

No Content
1 Gamification and Application

  • Why Gamification?
  • Human-Focused Design
  • Gamification Design Framework
  • Explicit Gamification vs Implicit Gamification
  • Application Fields of Gamification
2 Development & Accomplishment

  • Development & Accomplishment in Games
  • Gamification Game Techniques
  • Empowerment of Creativity & Feedback
  • Ownership & Possession
3 Gamification Elements

  • Social Influence vs Epic Meaning within a Team
  • Scarcity & Impatience
  • Unpredictability & Curiosity
  • Loss & Avoidance
  • Game Techniques within Social Influence & Relatedness
  • Case Study: Including Gamification Elements in Game Design for TVET Courses

Digital Transformation and Industry 4.0

Digital Transformation is the adoption of digital technology to transform services or businesses, through replacing non-digital or manual processes with digital processes or replacing older digital technology with newer digital technology.

With the adoption and proliferation of digital devices, it connects individuals where ideas can be shared and innovations can be accelerated. This forces competitiveness on a global scale to drive an industrial revolution IR 4.0. By the end of this course, student will understand the enablers and compelling forces for industry advancement.

No Content
1 Digital Transformation and Industrial Revolution

  • Introduction to Digital Transformation and Industry 4.0
  • Stages in Industrial Revolution
  • Technology in Digital Transformation
  • Digital Application and Content in Industry 4.0
  • Future of Work and Skills
2 Technology Pillar

  • WEB Technology and Internet of Things (IoT)
  • Virtual Reality and Augmented Reality
  • 3D Modelling and Simulation
  • Artificial Intelligence
  • Cloud Computing and Big Data
  • Robotic
3 Compelling forces for Digital Transformation and Industry 4.0

  • Key Enablers in Digital Transformation
  • People, Process, Hardware, Software and Data
  • Case Study: How TVET can prepared for Digital Transformation to Support Industry 4.0 Critical Success Factor

TVET Education and Digitalization

This course provides an overview and knowledge in conducting teaching and learning using digital platform. Teaching with technology in TVET can be conducted using various tools such as audio, video, AR and VR applications in learning.

This course also covers on online learning implementation, how to make the best teaching using technology, introduction to new technologies, blended learning and sharing best practices in online learning.

No Content
1 Online Learning Implementation

  • Learning Framework
  • Heutagogy, Cybergogy and Peeragogy
  • Designing Online Class
  • Synchronous, Asynchronous, Task-Based
  • Blended Learning
2 Best Practice in Online Learning

  • Cognitive, Emotive and Social Presence
  • Engaged Learning
  • Tools and Involvements
  • Peers Collaboration
3 Online Learning Activities and Assessments

  • Online Assessment Tool
  • Monitoring
  • Case Study TVET XR Online Learning for Practical and Eng. Drawing Course

Virtual Reality

Advanced Virtual Reality brings a comprehensive coverage of Steam VR and Simple VR (SVR) Tools, gives student experience to create Multiplayer VR features, learn how to create cross platform VR application and deploying a realistic Panoramic and 360 in VR environment.

At the end of this course student would be able to deploy the VR application in mobile and Oculus Quest.

No Content
1 Introduction to Virtual Reality (VR) Development

  • Introduction to VR
  • Virtual Reality Development Platform
  • Unity3D Game Engine
  • Steam Virtual Reality
  • Virtual Reality vs 360 Panoramic View
2 Getting Started with Virtual Reality Examples

  • Oculus First Contact
  • Spider-Man Far from Home Virtual Reality Experience
  • Deep Space Battle VR
3 Unity3D Virtual Reality

  • Installation of Steam Virtual Reality
  • Introduction to Simple Virtual Reality (SVR)
  • Get to Know Virtual Reality Devices
  • Create Your First Virtual Reality (VR) Project
  • Deploying Virtual Reality (VR) Project to Windows (PC)
  • Case Study: Develop VR Project for TVET Learning Content

Web Application

A web application is a software or program which is accessible using any web browser consisting of frontend and backend server technology. The frontend is created using scripting to communicate with backend process of server-site scripting and database.

In this course student will learn how to develop and deploy a responsive web application with a Learning Content Management (LCM) case study.

No Content
1 Introduction to WEB Application Development

  • WEB Technology
  • WEB Architecture
  • WEB Design and Features
  • WEB Development Tool
  • Front-End Script
  • Document Object Model
  • WEB Responsive Bootstrap Template
2 Configuring WEB Back-End

  • WEB Server Localhost Setting
  • Back-End Scripting
  • Database and Editor
  • Experiencing Real WEB Server
3 WEB Development Case Study : Learning Content Management (LCM)

  • Creating LCM Front End
  • Creating LCM Backend Script and Database
  • Login Function
  • Course List and View Digital Content
  • Integrating VR View in WEB

3D Modelling and Printing

This course introduces student to develop 3D model for representing of any surface of an object in 3 dimensions via specialized software. It is quick, easy and realistic, making it compelling especially in education and demonstration.

In this course, student will learn about the different types of 3D modelling, the common commands and interface in 3D modelling, units and properties and dimension, and how to create and print a 3D object.

No Content
1 3D Modelling Software Tools and 3D Model Design

  • Installation and Configuration
  • Object Modelling and Manipulation
  • 3D View: Navigation, Visualization & Customization
  • Creation 3D logo with 2D image
  • Introduction to 3D Printing
  • Introduction of 3D Printer
2 Rendering and Animating 3D Model

  • Render Engines
  • Shader and Node
  • Lighting & shooting
  • Texture paint mode
  • UV Mapping
  • Animation
  • Simulation
3 3D Object Printing

  • Introduction of 3D Printer
  • 3D Printer Processing
  • MakerBot 3D Printer Control Method
  • Maintenance Method 3D Printer
  • Faults/Product Issues
  • Case Study: Develop TVET 3D Model Learning Content

Internet of Things

This short course is designed to give you the technical knowledge and skills to build Internet of Things (IoT) systems. This Course focuses on hands-on IoT concepts such as sensing, actuation and communication. It covers the development of Internet of Things (IoT) prototypes—including devices for sensing, actuation, processing, and communication—to help you develop skills and experiences.It's highly practical, with 75% of the technical content delivered during lab sessions. In these sessions you'll do exercises involving system design, device programming and cloud development.

Day Content
Day 1 Introduction to IOT & Arduino Simulation Environment

  • Understanding IoT fundamentals , Architecture, Platforms and protocols
  • Overview of IoT components/ interfacing and IoT Communication Technologies
Day 2 Sensor & Actuators

  • Overview of Analog, Digital Sensors and Actuators
  • Basic Networking and Web related services
Day 3 IoT Protocols and Cloud Platform

  • M2M vs. IOT Communication Protocols
  • Virtualization concepts and Cloud Architecture
  • Cloud computing -- SaaS, PaaS, IaaS Cloud providers
  • IoT Analytic API and messaging using MQTT